Serverless rewards event-driven design — queues between steps, idempotent handlers, externalized state — and punishes monolith habits with timeouts,
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API backends with spiky load, queue-driven processing, scheduled jobs, and event fan-out — short, stateless units where pay-per-use matches the duty cycle.
Long-running work jammed into timeout limits, chatty synchronous function chains, and state smuggled into containers — each fixable by stepping back to event-driven shape.
At-least-once delivery means duplicates; handlers must absorb retries safely (keys, upserts, state checks) or duplicates become double charges.
Per-invocation pricing wins on spikes, loses at sustained saturation; model the duty cycle and keep the containerized exit in view for workloads that grow steady.
Skipping the discipline this article describes until an incident, audit, or stalled project forces it — every practice above is cheaper adopted early than retrofitted under pressure.
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